취미2006.06.23 09:38
http://video.google.com/videoplay?docid=4720748546419377494&q=adoring+fan&pl=true

오블리비언 팬사이트에 올라온 내용.
아레나(검투장)는 임페리얼 시티에 위치해 있으며 전사 클래스들이 초반에 돈벌기가 좋은 곳입니다.
규칙은 검투사 복장(찾아가면 그냥 줍니다.)을 착용한 상태에서 NPC에게 말을 걸면 시작하게 됩니다.
일정 기간동안 상대를 제압하면 플레이어의 등급이 올라가 아레나 챔피언 자리에 올라가게 되면
회색의 왕자 라고 불리는 아레나의 그랜드 챔피언과 한판~! 그리고 그랜드 챔피언의 자리에 올라가게
되죠.
회색의 왕자는 오크임에도 회색의 피부를 가지고 있습니다. 출생의 비밀이 있는데 그 비밀을 알아주는
퀘스트를 하고나면 스스로 자책하여 아레나에서 플레이어를 공격하지 않습니다. 스스로 자살을 하고
싶은 거지요.
비록 NPC지만 제대로 상대를 해주는 것이 좋다고 생각해서 움브라의 검으로 순식간에 끝내고
그랜드 챔피언에 등극하면 위 링크에서 보여주는 팬이 따라 다니게 됩니다.
저같은 경우는 대화를 통해서 아레나 옆에서 기다리게 만들었습니다. 많은 사람들이 이 꼬마를 귀찮아
하더군요.
동영상의 주인공은 추락사를 유도했습니다. 그냥 재미로 한 것이겠지만..
뭔가 씁쓸..
Posted by twintail twintail

취미2006.06.16 17:26
This is snipped directly from my walkthough. It isn't 100% done (Idon't know the negative or positive side for Vile's shrine and glitchprevents me from starting Mora's shrine) but it's more than enough formost people. Enjoy. I've left the copyright and version info in thispost, as it isn't officially up yet due to the remaining shrine. Withnews of a patch though, I feel I can post this. If you find anymistakes, feel free to tell me them. I'd like this to be as good aspossible.




(The Nine Divines are boring. Daedra? They're NEVER boring.)




---Table of Contents---
I. Intro
II. Copyright Information
III. Version Info
IV. Azura's Shrine
V. Boethia's Shrine
VI. Calvicus Vile's Shrine
VII. Hermaeus Mora's Shrine
VIII. Hircine's Shrine
IX. Malacath's Shrine
X. Mephala's Shrine
XI. Meridia's Shrine
XII. Molag Bol's Shrine
XIII. Namira's Shrine
XIV. Nocturnal's Shrine
XV. Peryite's Shrine
XVI. Sanguine's Shrine
XVII. Sheogorath's Shrine
XVIII. Vaermina's Shrine
XIX. Martin's Need for an Artifact




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I. Intro
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Daedra Shrines are located all throughout Cyrodiil. All of them offerextremely useful rewards, but the task of getting them is rarely easy.So, to make it a little easier on you, I took the 'thought' process outof the equation! All you need to do now is execute the commands, notfigure them out. I'm a charitable guy. First of all, just let meexplain that nearly all the Shrine's have a requirement to summon them,be it an item or a very skill you have. To start each of these quests,you need to talk to the lead follower, who will tell you therequirements needed to summon the Daedric lord. After you do summonthem, they'll give you a quest, and upon completing it you will berewarded and the followers will like you a little bit more. If you'relooking for just a specific shrine here, just press CRTL + F and typein the name of the shrine or the roman numeral next to it on the tableof contents. That'll skip all the parts you're not interested in.



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II. Copyright Information
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Listen, if there's anything more annoying than people taking credit forother's work, I haven't found it yet. I've only sent this FAQ toNeoseeker and if you want to send it somewhere else, please contact meat masu269@yahoo.com or mknightb@yahoo.com.You can even AIM me at Ma Su269. Otherwise, you're free to print it outand use it. Don't sell it though. Seriously though, if you actually AREable to sell it where you live, that's freaking amazing. Remember, justdon't go around saying you wrote this thing.


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IV. Azura's Shrine
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Location: On the map, North of Cheydinhal and East of Bruma, near amountain range, you'll see the words 'County Cheydinhal.' Azura'sShrine is located just above the N in County. It's also South West ofthe Temple of the Anscestor Moths, West of Aerin's camp, North West ofLord Rugdumph's Estate and North East of Gutted Mine. If you draw astraight line East of Namira's shrine, it will intersect with Azure'sshrine on the map.

Offering/Requirement: Gold Dust. Gold Dust can be found fromWill-o-the-wisps, which can be found behind Azura's followers on theroad. You can also simply buy the Gold Dust from All Things Alchemicalin Skingrad.

Level Requirement: 2

Walkthrough: After you summon Azura, she'll explain how some of herfollowers killed the vampire Dratik in the Gutted Mine a very long timeago. However, there was a terrible price: they were turned intoVampires themselves. They've been sealed in the Gutted Mine for manyyears now and Azura wants you to do the compassionate thing and endtheir lives. Set this as your active quest and follow the marker to theGutted Mine, which is directly South West of the shrine. Upon entering,you should encounter Vampires right away. There isn't much I can tellyou, as everyone has a different fighting style, other than to beprepared for unfair 2 against 1 odds. There aren't many in the Mine,and once you dispose of all of them, head back to the shrine for yourreward.

Artifact Reward: Azura's Star, which is a Grand Soul Gem with unlimited Uses.



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V. Boethia's Shrine
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Location: South of Cheydinal and East of the Reed River. This one ishard to locate, as if you're too far West you'll be blocked by hills. Isuggest you go out of Cheydinhal's East Gate and head East until youhit either Rickety Mine or Kemen. At this point, if you go directlysouth, you'll get to Hero Hill. At that point, go a little North Eastuntil you reach the fort ruins of Fort Scinia. Now, go directly South.If you've reached the Doomed Mine, you're off the mountain, and itmight be tough to get back up. Here is where it will get a littletricky. On the map, you'll notice that to the East of Doomed Mine (ifyou don't have that located, it's on the East edge of the map) will bethe words 'The Valus Mountains.' Directly West of the letter M inMountains will be the Shrine. If you go South East of Fort Scinia,being sure to stay on top of the mountains, you can reach it from thispoint. A tough one to locate indeed.

Offering/Requirement: Daedra Heart. Can be found in some alchemist shops or in a Oblivion plane.

Level Requirement: 20

Walkthrough: Once you give the offering to Boethia, he'll tell you toparticipate in the Tournament of Ten Bloods. A gate will open next toyou and, when you think you're ready to take on ten differentgladiators, you can enter it. Go through the gate Boethia tells you toand you'll fight one of his chosen ones. The fights shouldn't be toochallenging and you'll get a lot of loot from it, as well as somepretty good arrows from the archer chosen ones. Just repeat thisprocess ten times, until you're the only one left, and you will havewon the Tournament of Ten Bloods. Exit the arena and talk to Boethia toget your reward.

Artifact Reward: Goldbrand. Fire damage 22 points on strike.



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VI. Calvicus Vile's Shrine
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Location: Go out of Imperial City and stand near the Chestnut HandyStables. Go across the bridge and head South, following the road mostnear the river, until you reach Fort Virtue. The road to the West ofFort Virtue will make an upside down U and in the middle of it will beVile's shrine.

Offering/Requirement: 500 Gold. You can pick that out of your ass by level 20, probably.

Level Requirement: 20 (!)

IMPORTANT SPECIAL NOTE!!!!!!!: This is before a patch has been releasedand there is a serious bug dealing with this quest. Barbas, Vile's dog,causes the game to freeze upon completing the quest. If a patch has NOTbeen released or you HAVEN'T downloaded one, you CAN'T finish thisquest if the dog is in your inventory. To avoid this, do NOT accept thequest and head directly to the Vindasel ruins. To get there, head Eastof the Shrine until you hit the road. Once you get on the road, followit South East. The ruins are literally on top of the road near anisland. Kill Umbra inside it, take her sword and armor, and then headto the Shrine. Talk to the lead worshiper and give/do not give Vile thesword right away. This avoids the glitch.

Walkthrough: Clavicus Vile and Umbra go way back... and he wants thesword back. That's right, Umbra, the sword is back after making a quicktrip to Morrowind. He has no idea who holds it or where, but suggestsyou go to Pell's Gate. Upon hearing this, Vile's dog, named Barbas,will beg you to ignore Vile's request. He says giving him the sword isa huge mistake, likely to bring ruin to Vile's realm. As you reflect onthat, head to Pell's Gate and talk to someone. They'll tell you theholder of Umbra was once a member of the town, but after finding thesword, became a bloodthirsty maniac. She joined mercenaries and anyother group that would offer her a chance to kill. They say she waslast seen in the Vindasel Ruins. Make your way to the ruins and get toUmbra. She tells you about how many women and children she killed (agreat conversation starter and pick up line) and offers you a choice:stay and fight or leave. Well, such an egotistical statement couldn'tpossibly be tolerated by you, could it? Right!? I hope so. Anyway, ifyou tell her you want to fight, Barbas speaks to you again, saying youhaven't got a chance. He's so pessimistic. Umbra can disarm you easilyif you attack her with a melee weapon while she blocks, so be verycareful about when you swing. If you manage to beat her, Barbas begsyou to keep the sword or anything but give it to Vile. Make yourdecision and head to the Shrine. Vile demands the sword, and you caneither say yes or no. If you say yes, you get his mask and hisgratitude. He says you might run into him again some time. If you sayno, he becomes furious and exclaims he'll be watching you, and waiting.Keep your eyes peeled.

Artifact Reward: Clavicus Vile's Mask/Umbra. His mask offers a constanteffect of +20 Personality. If you refuse to give him the sword, Umbrais one of the strongest swords in the game and offers Soul Trap for 120seconds on strike.



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VII. Hermaeus Mora's Shrine
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Location: Will be placed on map upon meeting the requirement.

Offering/Requirement: Complete all the other Shrine quests, finish 'Blood of a Daedra' main quest and sleep.

Level Requirement: Unknown.

Walkthrough: I'm terribly sorry, but a glitch is preventing me fromgetting this far. I have completed every shrine but Viles. As I mentionin his walkthrough, a glitch will freeze the game upon completion, andthere is no way for me to avoid it as I saved midway through. Once apatch is released, rest assured I'll get this to you as soon as I can.

Artifact Reward: Unknown.



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VIII. Hircine's Shrine
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Location: Find the words 'The Nibenay Valley' South of the ImperialCity near the Upper Niban River. Hircine's shrine is just West of theletter N in Nibenay.

Offering/Requirement: A Wolf or Bear Pelt. Tons of bears can be found near his shrine, just run around.

Level Requirement: 17

Walkthrough: Hircine will ask for one thing almost right away: the hornof a unicorn. Luckily, there just so happens to be one not very faraway, in Harcane Grove. Follow your marker there and get ready for afight, because two Minotaurs guard the unicorn. Not only that, but ifyour weapon is drawn, the unicorn will attack you as well. Many peopletalk about finding the unicorn and actually using it as their mainhorse. However, I found not being able to wield a weapon anywhere nearit to be annoying as hell. Don't feel bad killing it. Take out theguards and eventually the unicorn. Check the unicorn's body and therewill be its horn. Bring it to Hircine and he'll give you his reward.

Artifact Reward: Savoriour's Hide. Light chest armor, it has a constanteffect of resist Magic 25% on self. It's very light and offers a decentamount of protection.



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IX. Malacath's Shrine
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Location: Go to Anvil and exit through the Main Gate. Follow the roadNorth until you hit the Hrota Cave. Go DIRECTLY North until you findLord Drad's Estate. North West of Lord Drad's Estate is Malacath'sShrine. If you find Fort Sutch, you're too far East. Go directly Westfrom Fort Sutch and you'll hit the Shrine.

Offering/Requirement: Troll Fat. Trolls can be found in a few caves andout in the woods. However, if you don't want to look, you can alwaystry some Mage Guilds or the 'All Things Alchemical' shop in Skingrad.

Level Requirement: 10

Walkthrough: Malacath is pissed. Some of his Ogre brothers and beenenslaved by Lord Drad, and he wants them freed. Go to Lord Drad'sestate (very close by, follow the marker) and just walk in to LordDrad's estate. You might have to just break in, the door is almostalways locked. He'll be pissed at first, but just engage him inconversation. Talk about the enslaved Ogres and do NOT tell him slaveryis wrong. Tell him how much you like the idea. He'll boast about howmuch money it saves him and tell you the location of the Bleak Minethey're located at. Quickly leave the estate (you're still kindatrespassing) and head to the mine. Break into it and don't talk to theguards. They won't be happy you're there, but they shouldn't attack.Find the ogre's cage and unlock the gate (key can be on guards body isyou really want a fight) and they'll walk right on out. They'll attackthe guards and ignore you, so it's free loot for you. The first wave ofogres you release might be completely wiped out by the guards, but itdoesn't matter. Free the next group, watch as they plow through theweakened guards, and the quest will be finished. Not so tough, huh? Goto the shrine for your reward.

Artifact Reward: Volendrung. A hammer with Paralyze for 3 seconds onstrike and Drain Health for 5 points for 20 seconds on strike.



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X. Mephala's Shrine
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Location: Go to Bruma and exit through its East Gate. Follow the roadEast and then start to head South. Follow the road South until youreach Toadstool Hollow. After you see it, head directly East until youreach the Red Ruby Cave. At this point, if you go directly South asstraight as an arrow, you will run into Mephala's shrine.

Offering/Requirement: Nightshade. Again, my favorite shop, the 'All Things Alchemical' sells Nightshades if you can't locate it.

Level Requirement: 15

Walkthrough: Mephala is another Daedra who hates boring towns.Bleaker's Way is a boring town, and she wants it to be less boring. Shewants you to kill leaders of both of the families, which will cause anall out war. You CANNOT be seen at all doing the killings, or theentire quest in ruined. This is no problem, though. Enter the town lateat night, 11 pm is a good time to start. Follow your marker toBleaker's Inn and head to the local Inn. Talk to the Inn keeper and askabout the families. They'll tell you all about them. The two clans arethe Nordic clan (Ulfgar family) and the Dark Elf clan called theDalvilu family. You are to kill the clan leaders and plant evidencethat the other clan did it. Sounds fun, right? Head to Hrol Ulfgar'shouse first. Do NOT kill him yet. He lives alone and if you startedthis quest at 11PM as I suggested, he and the rest of the town will beasleep. In Hrol's house will be the Ulfgar family ring. Find it andexit his house right away. Run to Nivan Dalvilu's house and find hisceremonial dagger, which will be on a table in plain sight near him.Quickly kill him. Check his body for gold and plant that ring you tookearlier into his body. This will frame the Nordic clan. Quickly runback to Hrol's house and kill him as well. Plant the dagger on his body(no need to actually kill him with it). Leave his house and someoneshould be waiting right by the door for you. Don't worry, he doesn'tknow you did the killings, he's just ready for war. Tell him about thekillings and Watch as everyone wields a weapon and the entire town isattacking each other. Ulfgar Vs Dalvilu! I'm taking all bets on whowill win (I accept PayPal). It doesn't matter who wins in the end, butonce an entire family is killed, the quest will be over. Head toMephala's Shrine for your reward.

Artifact Reward: Ebony Blade. Silence for 10 Seconds on strike and Absorb Health 8 points on strike.



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XI. Meridia's Shrine
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Location: Go to Skingrad and exit out the West Gate. Follow the roadWest until you hit the Cursed Mine (it's directly West of the gate, theroad will be straight, you won't need to make a turn anywhere). At thispoint, if you head directly West and a tiny bit North, you'll findMeridia's Shrine.

Offering/Requirement: Remains of something undead. From a zombie, ghostor Skeleton, it doesn't matter. Bonemeal is the most common.

Level Requirement: 10

Walkthrough: Meridia is no fan of the undead and those who create them.She has discovered a team of Necromancers that have been stealingcorpses from a graveyard, and she wants every one of them and theircreations dead. Head to the Howling Cave (follow your marker) and enterthe cave once you get there. Get your way through the weak animals thatblock your way to the secret door at the other end of the cave andMeridia will open it for you. BEFORE you enter, be ready to take on ahuge load of Necromancers, Liches, Zombies and ghosts, most of whomjust summon even more people for you to fight. This may be tough to do,but you have to try and ignore anything that is summoned, as they areinnumerable and will only come right back. Attack the Necromancersfirst and work your way down until every one of them is dead. It was atough fight, but the Necromancers carry plenty of healing potions, sodon't be afraid to drink them if you get low on health. After you killeach one, head back to the shrine, where you will be rewarded.

Artifact Reward: Ring of the Khajiiti. Fortify Speed +10 and chameleon 35% on self, constant effect.



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XII. Molag Bol's Shrine
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Location: This one may seem far away, but it involves a lot of 90degree turns, something very nice. Exit Imperial City and head acrossthe bridge until you hit Weye. At this point, continue going West asstraight as an arrow until you reach the Nirfinsel ruins (you'll passthrough Breakneck Cave). If you go directly South from Nirfinsel Ruinsyou'll hit the shrine.

Offering/Requirement: Lion Pelt. Lion's are actually relatively closeto the shrine, but it may depend on your level. I suggest you travel toan area where you have encountered Lions before.

Level Requirement: 17

Walkthrough: Molag Bol is not a fan of Meius Petilius, a local hero ofthe Bindle Home. He wants you to die by Petilius' hands to forevercorrupt his once pure soul. Follow your marker to the Bindle Home andtalk to some of the townsfolk. One will eventually tell you all abouthim. It turns out that Petilius is a warrior who saved the town onnumerous occasions, fighting off Goblins and Minotaurs. One day though,while off fighting, Vena, his wife, passed away from a disease. Henever forgave himself for not being by her side and swore he'll neverpick up a weapon again. He lives in a shack near town and is almostalways by his wife's grave. If he isn't when you approach his house,wait for a few hours and he'll be there. To get him to kill you is veryeasy. Walk up to the grave and drop the Cursed Mace on it. Take offyour armor and punch Petilius right in the face. I don't know aboutyou, but I wouldn't tolerate that at my Wife's grave either. He picksup the mace and all you need to do is sit back as he pounds the crapout of you. Eventually, once you die, you'll be teleported back toMolag Bol's shrine, as he promised he would revive you, and you'll getthe reward.

Artifact Reward: Mace of Molag Bol. Abosrb Strength 5 points on strike and absorb Magika 5 points on strike.



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XIII. Namira's Shrine
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Location: West of Bruma you'll see the words 'County Bruma' on the map. Directly West of the letter B in Bruma is the shrine.

Offering/Requirement: Make yourself... less attractive. To do this, youneed to have your personality lowered to 20. How do you do this? Buysome cheap wine. Sinderion, who lives in the basement of an Inn inSkingrad, sells plenty of cheap wine. You can just go to most other barkeeps as well.

Level Requirement: 5

Walkthrough: The forgotten are a group of ugly bastards who live in thedarkness of the Anga wallowing in their own self pity. However, priestsof Arkay have come to try and show these people the 'light' and arebearing torches, offering them help. THOSE BASTARDS! Namira gives you aspell that will weaken the priests and distinguish their torches. Theforgotten will... finish the job. Head to Anga, following the questmarker, and enter the ruins. No need to be sneaky, the priests can seeyou clearly and don't care that you're there. Cast the spell right intheir face and the Forgotten, with clubs ready, will beat the livingcrap out of the Holy Men. They'll beg for mercy and all, but it doesn'thelp. Do this to each of the priests and the reward is yours. Head backto Namira for the artifact once this is done.

Artifact Reward: Ring of Namira. Reflect Damage 12% on self and reflectspell 10% on self, each a constant effect. It can be very useful,making you nearly immune to spells with the Mundane Ring.



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XIV. Nocturnal's Shrine
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Location: Go to Leyawiin and head out the North East gate. Follow theroad around the bend and then directly North. It's a long trip, but theshrine is right next to the road.

Offering/Requirement: None.

Level Requirement: 10

Walkthrough: Speak to the followers and walk across the bridge to theshrine. Nocturnal explains her eye has been stolen (first Gray Fox, nowthis. Get a better security system, Nocturnal) by thieves who reside inLeyawiin. She has no idea who exactly stole it, so you'll need to dosome detective work. All you need do is walk into Leyawiin and talk toa guard next to the gate. Talk about the eye, rumors and Leyawiinitself. One will reveal that the guard heard Weebam-Na and Bejeentalking about a jewel they 'found' that would make them rich. FindWeebam-Na's house (they both live together) and speak to each about theeye. They will deny knowing anything about it. Exit the house, go intosneak mode and walk back in. Be SURE not to move into their line ofsight. Hell, you don't even need to see them for this part. Simply walkforward a little bit, staying close to the wall on your left, andlisten to them talk. They'll explain they hid it in the Tidewater Cave.Follow your marker to that cave and enter it. There shouldn't be manyenemies in there, but be ready for a fight. The eye is pretty huge andwill be underwater. Grab it and head back to the shrine for one of thebest artifacts. Nocturnal will thank you and give you your reward.

Artifact Reward: Skeleton Key. This is an unbreakable lockpick that, when in your inventory, offers +40 to security.



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XV. Peryite's Shrine
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Location: East of Bravil you'll find the words 'Silverfish River.' Right next to the R in River is the shrine.

Offering/Requirement: None!

Level Requirement: 10

Walkthrough: Peryite's five followers have attempted to become closerto him, but have lost their souls in the plane of Oblivion in theprocess. Peryite finds it pathetic, but wants you to reunite theirsouls anyway. He'll tell you about this and give you a minuet toprepare yourself. Gather anything you think you'll need and talk to himagain once you want to be teleported. Once you talk to him, you'll beteleported into one hell of a maze form of oblivion. I can't give you astep by step process to finding each of them, as we all have ourdifferent ways. I can, however, give you a few tips. You'll come acrossa building. There's nothing important in it, no gate lever or anything,so don't freak out if you don't find anything. You'll also find a fewgates to caves. These also aren't needed, but there's loot inside youmight find useful. Also, remember this one: a follower is stuck on anisland. To get to this guy, you'll need to jump across small rocks onthe lava that create a path to him.
Once you find each follower, Peryite will create a gate for you to getback to his shrine. This might be a pain to get to depending on whichfollower was your last to save, but upon entering it, activatePeryite's shrine for the reward.

Artifact Reward: Spell Breaker. A shield with Reflect Spell 30% on self, a constant effect.



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XVI. Sanguine's Shrine
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Location: This one is in the middle of nowhere. All I can say is go toSkingrad and head out the West Gate. Go directly North until you hitthe Bleak Flats Cave. At this point, go North West and you'll hit theshrine. It's a little bit further North that it is West, so don't gonuts heading West, try to lean more toward North.

Offering/Requirement: Cyrodilic Brandy. I can't specify where I foundmine as I can't remember. The most commonly referred to place isImperial City 'The Main Ingrediant', though. You might have to breakinto some houses to steal one.

Level Requirement: 8

Special Note: Be either on good terms with the guards to skip out on ajail time, or be ready to spend a little time in jail. It's hard toavoid, as the spell in this quest does 1 point of damage, counting asassault.

Walkthrough: Sanguine wants you to make one of the Leyawiin Countess'dinner parties a little less boring. To do so, he gives you a spellcalled 'Starked Reality' and tells you to go to Leyawiin but to watchout, as the party is invite only. To get to the party, head to theLeyawiin castle at 8PM and talk to the guard in front of the DinnerRoom door. He'll tell you you're not on the list and that you can't goin, but sweet talking him or bribing him until you likes you will getyou into that party. Be dressed for the occasion too, which means nocrappy cloths. Decent armor or clothing will do it. Once you get intothe room, be SURE that there are six people in the room: four guests,the countess and her aide. If those six people are there, walk up tothe countess and cast the spell Sanguine gave you on her. Wait a secondand everyone in the room is naked! If you did it correctly and everyonewas in the room, you'll get a message to go to Sanguine's shine.Remember, as I said, this counts as assault and you may have to do jailtime. Since all of your items disappeared as well, that means yourstolen items won't be taken as evidence BUT it means you can't pay thefine to skip out on jail. I was on good terms with the guards, so theylet me go on this one, but you may not be. Just be prepared.
After you get the message you completed the quest, go to the shrine andget your reward. Don't worry about your items, Sanguine explains thatthey're in a chest. Look behind a bench near the shrine and every itemof yours will be there, from your cash to your torches.

Artifact Reward: Rose of Sanguine. 'Sanguine Rose on Target.' What doesthis do, you ask? Once you cast it on a target a Deadra will besummoned to help you.


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XVII. Sheogorath's Shrine
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Location: Go to Leyawiin and head out of the West Gate. From here,follow the road directly North until you hit Water's Edge, a townthat's literally on the road. From here, go North West and you'll findthe shrine. If you end up crossing the River, you've gone too far.

Offering/Requirement: Yarn, Head of Lettuce, Lesser Soul Gem. Yarn canbe found in nearly any house in a barrel or box, I'd check basements.Lettuce can be found in some Mage Guilds where they sell it for around2 gold, various Inns, random houses and Alchemy shops. My favoriteplace to buy items like this is All Things Alchemical in Skingrad, ifyou're hopeless and can't find one in a Mage Guild or Inn. A LesserSoul Gem is another thing sold in some Mage Guilds, try Chorrol.

Suggested items: If you have very low sneaking and security, I suggesta Weak Potion of Invisibility, which can be purchased at Leyawiin.

Level Requirement: 2

Walkthrough: Talk to Ferul Ravel at the shrine to start this quest.Hell, talk to all the followers, some of the funniest parts of the gameare in this very quest. After you give the offerings to Sheogorath,he'll threaten to turn you into a goat, but then realizes you can havesome use. He explains that a town called Border Watch is very boringand very religious. To spice things up there, he wants you to take oneof their crazy prophecies and make it true. Make your way to BorderWatch, which is easily walking distance away, and speak to Ri'bassa,the town shaman. He's usually located near the Inn near the cookingpot. Speak to him about the K'sharra prophecy and he'll gladly tell youall about it. The first sign is a Vermin Infestation (Rats, he says,but he has plenty of rat poison) and the second is a plague, which willkill all the livestock first. After the third sign, which he doesn'texplain very well, the world will end. After he's done telling you allabout the prophecy, he suggests you check out the town Inn, whose ownerhas an obsession with cheese. Do what he says and enter the Inn, talkto the keeper about her cheese. She'll explain that she has some of themost potent cheese in the world, the Olroy cheese. If cooked, it wouldattract rats almost instantly. Very convenient. The Display case, whichonly contains ONE cheese (she has multiple display cases), is directlynext to her. I suggest, as this point, if you're low on sneaking, touse the weak potion of invisibility I mentioned earlier. Once you openthe case it will be void, however, but it can be useful as it'sliterally feet away from the Inn keeper. Now, after you take the Olroycheese, run out of the Inn and look to the right. There should be acooking pot. With the cheese in your inventory, activate the cookingpot. Wait a few minuets and an army of rats will run into the town. Trynot to get all antsy in your pantsy and avoid attacking them untilRi'bassa uses that rat poison he mentioned earlier. After he uses it,all the rats will die and piles of rat poison will be left on theground. Hm... rat poison... livestock being killed first by theplague... convenient. Take the rat poison and head to the sheep, whichwill be to the right of the Inn. There will be a feeding trough in thecenter of the fenced in area. Activate it with the poison in yourinventory and wait an hour or so. The sheep will eventually die (sad, Iknow). Sheogorath will be pleased, but says there's still that finalsign to take care of. He tells you to go to the center of town andenjoy the show. Follow the marker to the center of town and be sure tolook up... the final sign is fear, and Sheogorath decided the best wayto induce this fear is rain of fiery dogs! The townsfolk willabsolutely freak at this, and run to their houses in sheer panic. Atthis point, the prophecy is fulfilled. Speak to Sheogorath and he'llaward you the Wabbajack, and tell you to leave before he kills you.

Side Note: Be sure to read recent editions of the Black Courier, whotry and explain the 'poor weather.' '... perhaps the dogs were swept upin a great wind and hurled into the sky... but that still doesn'texplain why they were on fire' said one magician. It's funny stuff.It also makes a reference to a mage in Elder Scrolls III: Morrowind,who made a scroll that heavily boosted your acrobatics. Sadly, it wouldrun out before he hit the ground, causing him to die.

Artifact Reward: Wabbajack (Wabbajack on target). I know what you'rethinking... wabbajack on target? Sheogorath's trade mark is turningpeople into different animals, and that's what this staff does. Try itout on some random animal, it'll change into another creature! This canbe useful if fighting an Ogre and he turns into an imp. It's alsopretty entertaining.



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XVIII. Vaermina's Shrine
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Location: South of Cheydinhal is Lake Poppad. On the North East coast on the lake is the shrine.

Offering/Requirement: Black Soul Gem. Here's the golden question: howdo you get one? Well, go to the Echo Mine West of Cloud Ruler Temple.Place a grand soul gem into the shrine by the door and cast soul trapon it. This will create a black soul gem. You can also find them onsome Necromancers, though that may be rare.

Level Requirement: 5

Walkthrough: Vaermina's Orb has been stolen by the wizard Arkved, andshe wants it back. Make your way to Arkved's tower, which is directlySouth of the shrine, and be ready for some pretty twisted sights. It'llstart off like normal ruins, but you'll soon find yourself on top ofcliffs with endless pits, a replica of the castle surrounded by lava,an endless sight of dead bodies hung up by endless strings aboveendless pits, and even a room with gigantic furniture. It's interestingto say the least, be sure to check out as much as you can. If you runinto a door that the marker indicates isn't the way to the quest, don'tworry about entering it, they all lead to dead ends. After you fightyour way to the end of the tower, you'll find yourself in Arkved'sroom. Don't worry, he's unconscious in his bed, once you read his notesyou learn he's another one of those people that takes trips into hisdreams. The orb will be on the table near him. Take it and exit throughthe door on the other side of the room to somehow appear right whereyou started inside the ruins of the castle. A real trippy place. Makeyour way back to the shrine to get your reward.

Artifact Reward: Skull of Corruption. A staff which has an effect ofCorruption for 30 seconds on target. What does that do? It creates anevil clone of whoever you cast it on that fights for you. The clone isexactly the same as whoever you casted it on, from the cloths to theweapons and powers. It can be pretty useful, if not entertaining.



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XX. Martin's Need for an Artifact
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During the Main quest, Martin will need an artifact in order to open upParadise. However, as he says, it can be any one of the artifacts,except Hermaeus Mora's, which requires you reach a quest after Martin'srequest of an artifact. This can be a very hard choice, but I'm here tolighten the load. Here's a suggestion from me: look at all of theartifacts stated above. Do you see yourself ditching any of them?Letting them gather dust in a display case? No further use at all? Thenuse that one. I say this because Martin Suggests Azura's Star, whichcan be extraordinarily useful paired with Umbra. I strongly suggest youdon't make the same mistake I did and give him Azura's Star. Listen tomy advice.
Are you a blade user? Through these quests you can gain access to THREEblades: Umbra (Vile if you refuse to give it to him), Goldbrand(Boethia) and Ebony Blade (Mephala). Although you can't give Umbra toMartin, it's perhaps one of the best swords in the game, and to you,may be better than BOTH Goldbrand and Ebony Blade. So, because of that,you now have the choice between Ebony Blade and Goldbrand. They'd both,at the most, gather dust in a display case at your house, so you canalways give one to Martin. If you favor Ebony Blade over Goldbrand andUmbra (or vise versa), then the choice is even easier: give the one youwont use in combat to Martin.
Really a fan of blades and want to mediate between the three? Fine,that's ok. What about any of the other weapons? The Mace, the Hammer,will you ever use those?
Fine, so you want to get all your skills to 100 in the future and wantto use the best of the best when you do so. I know your type. Wellthen, what about the Wabbajack? I know, this will be hard to give up tomost people, the name alone warrants a space in your house. However,the novelty of changing an Ogre into an Imp might ware thin after awhile, making the weapon useless. You might want to give that to Martin.
Now, all of these items have a good strategic use. Think about itthough, figure out which one, under even the worst circumstances, thatyou've ever run into a situation where it would be useful, the least.What I'm saying is, how many times have you really needed one of theartifacts? Whichever you've needed the least should be the one you giveup.
As for my opinion, here is my say on the artifacts you SHOULDN'T give up:
Azura's Star
Namira's Ring
Skeleton Key

Azura's Star is perfect for recharging enchanted weapons, Namira's Ringcan be very helpful in a bind, and the Skeleton Key is almost necessaryfor those with low security or that have a problem using up lockpicks.

In the end, it's up to you. Remember though: with this being such ahuge game, you never know when you might live to regret one of yourchoices. Take your time on this one and really think it through.

This message was edited by LordMaChao on Apr 23 2006.
Posted by twintail twintail

취미2006.05.29 20:44
Ren's Beauty Pack version 1.1


말 그대로 뷰티팩, 오블리비언즈의 캐릭터의 모습은 대부분 서양적인 분위기의 RPG에 등장하는
캐릭터들입니다. 투박한 모습과 다양한 얼굴 그리고 잘 만들려고 하면 1~2시간을 투자해서 생성해
야만 말 그대로 미소년/미소녀의 모습을 한 캐릭터를 만들수가 있습니다.
실제로 헐리웃 영화에서 사용한다는 얼굴 모핑 엔진을 사용하고 있어서 세부적인 조정이 가능하게
얼굴을 변경할 수가 있습니다. 일반 RPG에서는 찾기 힘든 부분에 신경을 많이 쓴 것이죠.
이번에 렌님이 추가한 모드는 대단한 인기를 끌고 있습니다. 커뮤니티에서 확인하게 되는 글도 그렇고
여기 저기 격려의 말과  캐릭터가 이뻐져서 게임을 다시한다는 글들을 종종 보게 됩니다.
하지만 렌님의 모드에는 왜 그런지 거부감이 들어 사용하지 않고 있습니다. 물론 사용자들은 이 모드를
사용해서 미남/미녀들로 게임을 하겠지만 왜 그런지 온라인 게임도 아닌 오블리비언즈를 하면서 획일
화된 모습을 가진 캐릭터들로 한다는 것이 좀 맘에 들지 않았습니다.
모드 자체는 멋지게 나왔지만.. 게임 자체를 즐기는 것과는 무관하지 않은가 생각되네요.

Posted by twintail twintail

취미2006.05.15 11:24
엘더스크로의 4번째 스토리 오블리비언즈가 도착했다.

회사에서 미주로 출장갔던 동료에게 전달 받았다. 항상 패키지를 구입하고 느끼는건
일종의 허무함 같은 기분.. 이걸 왜 샀을까 하면서 그래도 좋아라 하는 모습 보면 참
나이 거꾸로 먹는 기분이랄까?
그래도 이런 즐거움이 있어야 세상 살 맛이 나지 않겠어~!
그리고 한가지 더 최근 오블리비언즈로 인해 한글화가 불법 복제의 온상 어쩌고 운운
하는 것에서 참으로 개찬하지 않을 수 없다.
내가 생각하는 견해는 이렇다. 한글화 작업하는 분이 PC판만 번역하기 때문에 나온
소리라고 생각한다. 만약에 XBOX360 판도 번역을 했다면 XBOX 사용자들로부터 그
런 소리가 나오지 않았을 것이라고 생각한다.
은근히 기대를 하지 않았을까? 몇몇 관련 글들 읽어보면 옳은 면도 있지만 반면에
과장된 내용이 없잖아 있다.
모드 형태로 제공되는 것이라면 정식 발매하고 라이센스를 가진 업체측에선 한글화
작업한 분들의 번역을 사용하던지 말던지 그건 자유다. 다만 사용자들이 로컬화된
환경에서 플레이를 원해서 자발적으로 진행하고 있는 한글화는 막지 말아야 한다.
물론 그들이 복제된 소프트웨어를 가지고 번역을 시도한다면 얘기는 다르다.
사용자로서의 권한이 없으므로 몰수 한다해도 할말이 없지만 그렇지 않다면 그들이
모드를 만들어 배포하더라도 사용에 대한 책임은 한글화를 진행하는 분들의 문제가
아니라 한글화된 모드를 사용하는 사람들의 몫이라는 것이다.

발더스 게이트의 경우가 그랬다. 6장의 씨디로 그 명작을 그냥 진행하다 귀찮아서
버려 버렸지만 재미 있는것은 사실이었고, 삼성에서 번역했다는 한글화는 말 그대로
알피지를 접해보지 않은 문학도들이 번역한 내용이 게이머들을 만족 시킬리도 없어
사용자들이 다시 번역했던 기억이 있다.

삼성이 내 놓은 한글 판을 사용하건, 또는 사용자가 번역한 것을 사용하건 그건
최종 사용자의 결정일 뿐이다.

결론은 사용자의 자발적인 참여에 우려를 할 필요는 없다고 본다.
Posted by twintail twintail